
It also borrows from the Divide and Conquer sub mod, below. It focuses specifically on multiplayer, rebalancing factions and their respective units as well as adding in new content to make online matches more enjoyable.

This is officially a sub-mod for the original Third Age – Total War mod, requiring the most up to date 3.2 version. This mod claims to stay true to what the original mod was supposed to be, and the author promises a “lore-oriented turn-based war game where the focus is in strategic planning.” There are a lot more custom settlements in this mod, and one focus is to make each faction as unique and distinct as possible, while sticking to what’s talked about and known across the various Lord of the Rings books and other material. The newest of the more popular spin-off projects (released in 2020), TATW 4.0 is described as an “unofficial continuation” of the original mod, although the author claims this is an independent project started from scratch and not associated with the original creators.

You can find out more on the Total War Centre wiki, which has an entry dedicated to this mod. The mod also provides over 25 custom settlement maps based on famous locations from the books, and as mentioned above there is also a heavily scripted campaign based on the War of the Ring. It offers “epic and strategically demanding battles” with 14 unique and fully fleshed out factions from the Third Age, including hero units, as well as an accurate map of Middle-Earth. The original mod, this overhaul requires Medieval 2: Total War’s Kingdoms expansion. Note that because this is a mod based on a third party IP, we won’t be providing any download links. We’ve put together a quick guide on the differences between them, so you can decide which one is right for you. It hasn’t been updated in the years since, however, and new projects have arisen to try and fill the void, the three main ones being Third Age: Total War 4.0, Third Age Total War – Divide and Conquer, and Third Age Total War Reforged. The original mod was released back in 2009, and was updated through to 2012 with the 3.2 update that added in a playable fellowship campaign, new custom settlements, and a raft of other changes and revisions. In the absence of a decent, modern Lord of the Rings strategy game, it’s also one of the only options available if you’re looking for an authentic and comprehensive LOTR-style experience. It’s not even remotely endorsed by the Tolkein estate, and Creative Assembly also generally discourage mods based on other IPs.

Tolkein’s Middle-Earth fantasy setting, around the time of the popular Lord of the Rings trilogy. So, you want to know about Third Age Total War? In case you weren’t already aware, this is a popular total conversion mod for Medieval II: Total War, converting it into a grand strategy experience set in J.R.R.
